Black holes are actual singularities (by existing physics), though, not mere coordinate singularities like the poles. Coordinate singularities show up in GR too, but you can get rid of them by changing your coordinate system - a very common operation, apparently.
You’re right the math is similar; you can learn a lot of differential geometry concepts just by looking at coordinates of, or projections onto a sphere. Curvature gets exponentially more complex as you step into 3 and then 4 dimensions, but the same mathematical objects apply.
(Interestingly, differential geometry in dimensions 5 and up is the same as in 4, and topology actually gets easier)
It’s not what I was thinking of, but that is an often used coordinate transform too.
Schwarzschild coordinates, which you use to derive the solution for a basic gravity well around a non-rotating spherically symmetric body, take the form of spherical coordinates plus time, and so inherit coordinate singularities at the poles of each “layer”. I don’t know which ones they’re referring to exactly, but apparently some systems commonly used for studying space asymptotically far away from a black hole create singularities across the whole event horizon, which is actually a pretty normal patch of space. In this case it’s not inevitable, though; Kruskal–Szekeres coordinates allow the entire black hole to be represented smoothly, obviously excluding the actual physical singularity. In other cases (like a normal 2D sphere) every coordinate system must have at least one coordinate singularity.
This isn’t my specialty, but every Wikipedia article on differential geometry is loaded with information which objects translate between coordinate systems safely and how, so it’s fair to say it’s a big deal.
Black holes are actual singularities (by existing physics), though, not mere coordinate singularities like the poles. Coordinate singularities show up in GR too, but you can get rid of them by changing your coordinate system - a very common operation, apparently.
You’re right the math is similar; you can learn a lot of differential geometry concepts just by looking at coordinates of, or projections onto a sphere. Curvature gets exponentially more complex as you step into 3 and then 4 dimensions, but the same mathematical objects apply.
(Interestingly, differential geometry in dimensions 5 and up is the same as in 4, and topology actually gets easier)
Would that be the Lorenz Transformations?
It’s not what I was thinking of, but that is an often used coordinate transform too.
Schwarzschild coordinates, which you use to derive the solution for a basic gravity well around a non-rotating spherically symmetric body, take the form of spherical coordinates plus time, and so inherit coordinate singularities at the poles of each “layer”. I don’t know which ones they’re referring to exactly, but apparently some systems commonly used for studying space asymptotically far away from a black hole create singularities across the whole event horizon, which is actually a pretty normal patch of space. In this case it’s not inevitable, though; Kruskal–Szekeres coordinates allow the entire black hole to be represented smoothly, obviously excluding the actual physical singularity. In other cases (like a normal 2D sphere) every coordinate system must have at least one coordinate singularity.
This isn’t my specialty, but every Wikipedia article on differential geometry is loaded with information which objects translate between coordinate systems safely and how, so it’s fair to say it’s a big deal.