I think I squeezed the fish too hard, what do I do?
- 0 Posts
- 111 Comments
When my cast iron started flaking, it was because I was being too gentle with it. Once I began to suspect that that was the case, I decided that from now on if this layer of seasoning isn’t strong enough to withstand my copper scrub pad, then it’s not worthy to be the foundation for the next later of seasoning. I’ve had much better results with this approach.
Can’t report hitting a pedestrian if you never saw or felt the pedestrian you hit
“Heed the heft of the left”? Kinda corny ngl
Somebody told me that pineapple tastes better when you store it upsidedown. I have no idea how true that is
Oh shit, those. It’s pretty rare that I get those, it’s maybe happened 5 or 6 times ever, but I happened to get one about a month ago after I went running for the first time in awhile. I guess those deep breaths triggered it.
This might be out of date information, so call me out if I’m wrong, but afaik Google doesn’t sell data directly, they primarily use it to sell targeted ads. Facebook actually sells data.
Fr that’s gotta be his cousin or college friend or something
That was basically the only Pizza Hut I ever had growing up, other than that it was Little Caesars or nothing
0ops@lemm.eeto
196@lemmy.blahaj.zone•as a gamedev who doesnt play many games, i thought dark souls 2 was a prequel to skyrim ruleEnglish
3·2 years agoHere’s my anecdote: I’m not a game dev but I dabble whenever I’m between jobs. I also don’t really game very much, maybe 2 or 3 hours every couple weeks. So for awhile I sort of identified as a shade-tree gamedev and super-occasional gamer. I wish I gamed more, but honestly a lot the games that I’d like to play … don’t actually exist . So my motivation for making games was always to pull from those ideas to build something that hasn’t been built before. Of course, having to blaze that trail is technically difficult, so though I’ve spent 100s of hours in unity I don’t have much to show for it but a handful of janky demos collecting dust in my harddrive. I haven’t done any gamedev in years now, you know cuz of life.
Another anecdote, when I followed the game dev subreddits back when I still used Reddit, I noticed that the hardcore-gamer gamedev’s projects tended to be reflective of the games that they enjoyed. That’s not strictly a problem, especially when learning, but it does make their ideas…derivative. A Zelda-clone, a souls-like, yet another puzzle platformer about depression. It’s kind of no wonder to me that so few make it in indie gamedev; a huge portion of projects I saw were just a worse version of something that already exists.
Okay so the helmet’s not quite the same but this was my first thought:

The rib bone’s connected to the boob bone
That “pizza” is not even an exaggeration in the us
Dude they’re GAYTHIEST
I had a car that ran like the french one




Alternatively, instead of using the “very” prefix, you can use the “as fuck” suffix. Check it out: Noisy as fuck. Tasty as fuck. Important as fuck. If you really want to underline your point though, combine them. For example, when you want to express the gravity of the situation or something, say “This situation is very grave as fuck!”. See what I mean? Now that’s what I call very eloquent as fuck prose, shit that’ll suck the air out of the room for sure.