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Cake day: June 11th, 2023

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  • Different metrics, though.

    I do have to disagree that this chart proves what you say it proves, though. Arguing that Rockstar in particular does not care about quality is… a sizzling hot take.

    Look, there are plenty of grifters in gaming, particularly those coming from the tech side of things (not “business school” so much, honestly). And yeah, there’s a lot of money to be made and the majors are going to want a piece of that pie. Which is fine, because I want them to have money to also go after the big flashy triple-A single player stuff.

    But it’s obviously not true that all you get from the games industry is cookie cutter GaaS stuff. It’s less true by the minute. Which is not to say I want online games to go away, either. I will actively play some of the games on that list. On purpose. I don’t want them to be the only thing there is to play… but fortunately they’re not, so… cool?


  • MudMan@kbin.socialto196@lemmy.blahaj.zoneindustry rules
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    10 months ago

    I agree that when the game doesn’t work it doesn’t matter how creative it is, what I’m saying is that when it’s fixed and it does work that doesn’t make it indefinitely worse.

    The late-game thing you’re talking about is a good example of why I think prioritization habits are a bit busted. I do think it makes sense to say that hey, this part of the game is only going to get seen by a small portion of players, so it’s a lower priority than the parts that are going to get seen by everybody…

    …but if a bug is a major showstopper that prevents any amount of players from going through the game, then it’s a major showstopper, you can’t just push it to a patch and call the game shippable.

    I’d even make a big distinction about minor bugs… and minor bugs that do something peristent. You’d be struggling to convince the average producer to do a late fix for a minor visual glitch, but if the inor visual glitch stays there forever it makes the whole thing look unacceptably broken (which is where some of those BG3 glitched quests would fall for me, btw).

    We’re getting into the weeds now. The point is that yes, revenue and money are a factor, but I think the current issues with reliability and technical polish in games are coming from more places than that. There’s a culture of prioritization that is looking at things that will block shipping externally or that are software-end dealbreakers where the whole game crashes. This has to do with both applying only software development logic to game creation and from having historically relied on first parties to draw the line of shippable quality and a period there in the early 2000s where people were getting very mad at eternal delays and vaporware. That culture needs to change and producers and QA need to start being rated on how clean the game ships, not just on whether it ships on time. Again, the weeds… but it’s relevant that it’s not as simple as “greedy publishers”.

    Oh, also to be clear, when I say “prioritization” that also means what gets shipped versus not fixed. That’s also a prioritization choice, not just which bugs get fixed first or later. Especially if the dev cycle doesn’t end at ship and instead ends five patches and several years down the line.



  • Wow, that took a turn, there’s some tonal whiplash in going from complaining about lack of creativity in gaming to calling games “goods”.

    It has a lot to do with misjudging bug severity (and on PC with compatibility testing, which is its own thing). All games are under pressure to ship late in development, all studios are under pressure to clean that backlog in any way possible and all games ship with known bugs. That’s all fine. The question is which bugs are a dealbreaker. The console first parties used to be more stringent about stuff, patches used to be harder to distribute and the whole thing culturally just looks at crashes as the original sin that must always be stopped but will often put a lot of pressure to fix everything else later and ship nominally on time.

    It’s a bad call and it needs adjustments. I’m glad that peoplpe are angry and not super understanding about it. That will help.




  • True, but that cuts both ways. Games being shipped before they are finished doesn’t mean they’re not good games when they’re finished. Sometimes even before they’re finished, because being technically sound and being a good game are different things.

    The industry needs to redefine what a showstopper issue is and what ship-ready means… but the games are still good.


  • Because they’re not all failures, they’re also making single player games and you’re assuming that the one example of publishers wanting to tick a box in their lineup is somehow all they (let alone the entire industry) are producing.

    The fact that people are making extraction shooters doesn’t mean they’re not making anything else. Warner’s biggest game this year is a narrative RPG. EA’s biggest game is (as always) a sports game, and their highest reviewed games are a Star Wars single player action game and a single player horror game. Sony’s biggest game is an open world superhero action game. I don’t know about Ubi’s sales off the top of my head, but what they’ve shipped recently is a 2D metroidvania and a throwback to classic Assassin’s Creed.

    I don’t understand why you want publishers to be judged by what they don’t make, as opposed to what they make. Major publishers are billion dollar companies that put out many games. I have zero problems with EA running Apex Legends if I get to play Dead Space. I have zero problems with Sony trying to get a live service game going if they keep making insanely refined narrative action games. I don’t enjoy every game people make, but I don’t hate that people make games that are not for me if there are also games for me happening at the same time.



  • Alright, new theory:

    You guys don’t play too many games, right?

    For the record, the best selling games of this year had fewer live service games than last year and the year before. The top of the charts was consistently single player games without microtransactions and this is one of the main GOTY candidates of 2023 following trends from “business schools” straight into… eh… a climactic absurdist musical number.

    I’d tag that as spoilers if I could because, as I said, it’s increasingly clear you guys haven’t been playing this stuff.



  • That is a very weird take.

    So let me get this straight, Street Fighter 6 is a “20 year old franchise” so not fresh and original (it is maybe the biggest redefinition of the series since SF3, but hey). Somehow The Talos Principle 2, a direct sequel to a 10 year old game… not that.

    But also, Dave the Builder, Sea of Stars, Hi-Fi Rush, Life of P, Lethal Company, Terra Nil, Humanity, Against the Storm… even going by new IP alone it’s been a great year. Not that I accept your premise, sequels and licensed games can obviously be, and indeed have been, fantastic and innovative.

    I am very confused and you are either being disingenuous or so comitted to arbitrary requirements that any year is an equally good year.


  • You could have figured that out in the century it spent in Early Access, I suppose.

    Honestly, yeah, I do think devs need to reassess what is a showstopping bug and what isn’t. Not much question on that. But also, I have seen worse. I even played a ton of Cities Skylines 2 at launch. Which paid off weirdly, because once they fixed the balance (or at least improved it) my starter city is now an insane utopia.

    In any case, my backlog is enormous, I can wait for games to be actually finished before I play them. In BG3’s case, I think there was the one quest that didn’t pop once, but I spent a hundred hours on it just fine… and then had to go live my real life, so I still have to do the last act at some point. I’ll get to it.

    None of that changes that this year had banger after banger, from studios large, medium and small. You can complain about many things relating to the business, but man, the skill, creativity and artistry from game developers of all stripes is nuts.


  • MudMan@kbin.socialto196@lemmy.blahaj.zoneindustry rules
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    10 months ago

    Oh, man, I had forgotten those were this year.

    My list also includes:

    Pikmin 4
    Baldur’s Gate 3
    Spider-Man 2
    Street Fighter 6
    Mortal Kombat 1
    Dead Space and RE4 remake
    The Talos Principle 2

    And I didn’t even get around to Alan Wake 2, which everybody’s been raving about. Or that Dave the Builder thing. Or Lies of P. Or Jedi Survivor. And I guess I’m not counting the new Prince of Persia because that’s this year, technically. And I’m not into 2D Mario games, so I’m guessing skipping Super Mario Wonder makes me a bit of an outlier.

    Look, I know it feels good to be jaded and edgy and cynical, but… yeah, no, it was an all-time great year for games in 2023. And a terrible year for the games industry. But the games? So good.



  • Well, it can’t be that in the context of the story, because as it’s presented, they give this test to pretty much everybody they train, including Jessica (although Mohiam clarifies that “seldom” to men).

    Don’t get me wrong Paul and all the other Dune protagonists don’t need much encouragement to go supersaiyan on your ass, and this often comes in similar circumstances, but this particular first example seems to mostly be Paul taking his finals and things getting intense because his examiner turns the dial to eleven. In the book it isn’t even that big of a deal, he just says the litany once, has the vision of his hand getting melted for like a paragraph and Moiham goes “phew, I went a bit hard on you there for a second and poofing away”.

    Also, this doesn’t relate to anything else, but I went back to find the passage for this and man, both her and Paul are such little shits to each other in this bit. He calls her “old woman” and threatens to have her killed, she mocks him for being so privileged he has to know about poisons as a a teenager… They’re so sassy, and neither movie quite nails that part.


  • I think the idea was that you knew that it’sa test and that you’d die if you remove the hand, so it’s less willpower and more reasoning over instinct/fear, at least in theory. You have to presume the box is at least tuned to different people’s pain thresholds or whatever.

    Also, the text pretty much says that Mohiam is doing it wrong more or less on purpose:

    “Enough,” the old woman muttered. “Kull wahad! No woman child ever withstood that much. I must’ve wanted you to fail.”

    If you give the benefit of the doubt that Herbert figured out the practicalities and wasn’t going by rule of cool (which he absolutely was) the implication is that the person administering the test has some control of the itnensity and you’re supposed to deal with some pain you’re supposed to hold, not become convinced that your hand is a charred stump like Paul is.

    That, and the movie verisons amp the whole thing up a lot, so it comes across a bit differently.




  • Saying that Tom Scott “refuses to elaborate further” may be the biggest stretch I’ve ever seen on the Internet.

    I thought the guy was meh. Very much the middle of the road for big sci-comm Youtubers. Less annoying than some of the other really big ones. Him dropping the weekly cadence is only a bummer because I’d been tracking the passage of time by his receeding hairline, like counting rings on a tree stump.