You would argue incorrectly. That’s not what random means.
You cannot use the central limit theorem in any context where the selection of the small sample is not random. It is not applicable.
You would argue incorrectly. That’s not what random means.
You cannot use the central limit theorem in any context where the selection of the small sample is not random. It is not applicable.
It doesn’t matter. The core, foundational assumption that the entire thing stands on is the selection is completely random.
It does not apply, and cannot provide valid statistical inferences about the target population, if that is not the case. People who chose to vote are not representative of the population as a whole.
The central limit theorem, would allow for a sample size as small as 500 people randomly distributed to be an accurate representation of a group of trillions,
This is a completely mandatory assumption for the math to work.
The second there is any selection bias at all it completely falls apart.
They could simply declare a standard and let the enthusiast community handle adding support for specific hardware. It might be a niche community, but that niche does self select for people willing to engage some. And presumably “this works on Steam” would be enough of a market mover for some manufacturers chasing that very small niche to support it.
You can’t change what inputs games will take. They will emulate a joystick from mouse input, but I don’t think it’s great. But at the end of the day a game expecting binary inputs isn’t ever going to work with analogue ones without very specific engine hacks.
This sounds like something that would be great for SteamInput to handle. I’m guessing it currently doesn’t, but it has most of the bones it would take to handle mapping inputs that way.
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