Man there is so much to unpack here.
janky “bullet sponge” combat
Turn down the difficulty or make a build that isn’t ass, nearly every build can one shot enemies on Hard if you aren’t just shotgunning perk points at random perks at all times
awful vehicles
Most of the cars look great but driving gameplay isn’t CDPR’s strong suit, I’ll grant you that
fugly characters
Turn up your graphics settings
invincible enemies bc they clipped into the ground AGAIN
Literally never had this problem once
bad voice acting
You might be the only person with this opinion, I can agree with you in regards to Johnny, this doesn’t apply to almost anyone else in the game
distinct lack of player agency
In what manner, exactly? V is railroaded down the story somewhat, but I challenge you to find an RPG where that isn’t the case, only one I can think of is Kenshi and that game literally doesn’t have a storyline.
feeling of being constantly harassed whenever i try to get my bearings for a second
Honestly have no idea what you’re talking about, please elaborate
fake dialog trees
What does this even mean?
fake options in the fake dialog trees (ie nice and mean options presented, upon picking nice the character says the nice thing, then follows it up with the mean thing)
Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an “Accept Quest” button attached to the NPC
misleading options in the fake dialog trees (character line does not match menu option at all)
Examples? If you’re just complaining that the dialogue selection tree doesn’t tell you your entire line of dialogue ahead of time, that’s silly, and also there is a mod to change that.
poor level design
You are the only person to hold this opinion that I’ve ever met
ludicrous amounts of padding in every dialog
See previously, Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an “Accept Quest” button attached to the NPC
poor environment design language
“color vomit” aesthetic (as opposed to having a color palette)
I’m sticking these two together because they’re similarly nonsensical, Night City has incredible environmental design sometimes on the level of Fromsoft games, and the game has an incredibly obvious red-dominated color palette when it isn’t giving way to the interesting and correctly multicolored city outside of the immediate threat of Arasaka boot. The color language used in the game is supportive of its themes and quite well implemented in my opinion.
awful stealth mechanics
I wouldn’t call 'em great, but they’re more in depth than 90% of other RPGs with a stealth gameplay option. Do you prefer the Skyrim style of “you’re invisible if you’re crouching”? Because if so you’re just wrong.
shit gunplay
Absolutely insane take, the gunplay is on par or better than any other FPS I’ve played other than Titanfall or Destiny
broken control configurator (m+kb back then, gamepad today)
Don’t know what you’re talking about, I played with M+K on launch and I played again on controller after the release of Phantom Liberty, never had a problem.
lack of any engaging “toys” to play with in the “sandbox” of night city
Unsure what you mean by this, but if you explain it a bit this might be one of the few things on this list I might totally agree with you on. There isn’t much to do out in the city other than quests, or hunting for loot in tucked away corners or on rooftops. I still got 120+ hours of gameplay from just doing that though.
lack of a “skip intro” option for successive playthroughs (though im told the dlc includes one. so very pro-consumer of them to put it behind a fucking paywall.)
It got old after the 4th or 5th time through it, sure, but if you’re raring to skip Konpeki Plaza to get to “the real game” then you have completely missed the entire artistic purpose of the game. This is like being Big Mad that you can’t start Final Fantasy 7 at the point where you escape Midgar. Have some appreciation for an extremely well constructed classic cyberpunk mission gone bad that sets up 100 hours of further storyline. The Konpeki Plaza heist is by a long shot the coolest part of the entire game up until you get into Phantom Liberty.










I stand by my points but I was kind of being an ass in my first reply, sorry about that. Some of these are super valid complaints that I can agree with. In particular,
Yeah fair enough the combat doesn’t pop off until you get a handful of perk points invested, and the first 20 guns you pick up are going to be garbage. This never turned anyone off of Borderlands, but fair enough.
Full agree
This is and will forever be my biggest and most vocal complaint about the game since release day. Different life paths give about a handful of unique dialogues apiece that often don’t do much of anything, and the opening montage deal is the most frustrating thing CDPR has ever handed us I think.
Yeah agreed on that front. Your options are largely limited to sidequesting. Kind of lame I guess, but I never noticed it that much when I was playing the game because I don’t often do that sort of messing around anyway, personally.
…On the points where we disagree, though, I think we’re just kind of ideologically opposed to some things and I don’t even really understand why. I get the feeling that you just may not be the intended audience honestly. On my first time playing, as a long time fan of the likes of Shadowrun and other tabletop sci-fi-rpg’s, I thought the setup and execution of the Konpeki Plaza Heist was one of the greatest adaptations of a proper tabletop cyberpunk run gone bad that I have ever seen in a video game, and I think it might be some of CDPR’s best work they’ve ever done. I was in awe. Very little of the rest of the game lives up to what Konpeki Plaza promised until you get to Phantom Liberty and that’s the one complaint that I agree with most when people say that the game is a rug pull. Konpeki illustrates the vision of a tabletop Cyberpunk run that CDPR intended for the entirety of this game, and the only other parts of the game that somewhat approach that same vision in my opinion are some of the companion quests (Judy, Panam, River, Etc) and Phantom Liberty.
You don’t seem to have enjoyed Konpeki at all but I find it quite a shame that the rest of the game wasn’t more like Konpeki. To each their own I guess. I like this game. There are definitely valid complaints to be made about it but I don’t think it deserves to be called garbage. I do think it was rushed out the door and Phantom Liberty gives a better idea of what the developers actually intended the game to be like, given the time they needed to actually cook on it. Hopefully next time they release a game it’ll be one that’s given the proper time it needs.