As with anything pushing technical limits, there’s always risk. But what you’re describing isnt purely an issue of pushing realism in gaming, it’s an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don’t think all games should try to push the graphical envelope. Most games I play don’t attempt this. But I’m glad games like TLOU2 exist and appreciate the devs behind it.
Pushing the limits of technology is how technology improves. Not all games need to do this, but I don’t see it as a bad thing that some do.
There’s a few that focus around inventory management. Backpack Hero and Dredge come to mind.
For those curious, I threw 🥤^i - 🥤 = 3 into wolfram.
🥤 ≈ -2.97983 + 0.0388569 i… or 🥤 ≈ 0.27972 - 0.748461 i…
Yep, moved to a transit hub in the city. No longer have a car. I just use public transit, bike, and on the rare occasion, ride share.
I started using an app called Transit instead of just google maps. While searching for businesses is worse, the information and details about public transit is better. You can even buy tickets directly through it, very useful compared to downloading a new app every time I’m in a new city.
They were released everywhere in the US for a similar reason. Towns wanted squirrels for the furry aesthetic. Before squirrels just hung out in the forest.