The problem with prebaked is you can’t have dynamic effects show up with the same quality as the prebaked light maps. Think of a car driving down the road or an explosion. I think ray tracing is great and in 5 more years when GPUs and game development has advanced further it will become the standard.
Totally agree on that. When the first generation RTX cards launched, I was pretty sure that it was just going to be another gimmick like PhysX, but today, it’s an inevitable future.
I’m not really sure how PhysX was a gimmick. It had a weird implementation due to hardware restrictions initially, but is still used today on your bog standard GPS.
It’s actually a great example of a tech that had this weird transition period at first, when the hardware wasn’t advanced enough to support it by default, and is now just a standard tool to make games look great on average hardware.
The problem with prebaked is you can’t have dynamic effects show up with the same quality as the prebaked light maps. Think of a car driving down the road or an explosion. I think ray tracing is great and in 5 more years when GPUs and game development has advanced further it will become the standard.
Totally agree on that. When the first generation RTX cards launched, I was pretty sure that it was just going to be another gimmick like PhysX, but today, it’s an inevitable future.
I’m not really sure how PhysX was a gimmick. It had a weird implementation due to hardware restrictions initially, but is still used today on your bog standard GPS.
It’s actually a great example of a tech that had this weird transition period at first, when the hardware wasn’t advanced enough to support it by default, and is now just a standard tool to make games look great on average hardware.