Context: Pocket Pair is spreading their devs thin on three unfinished early access games (Craftopia, Palworld, Never Grave) and capital G Gamers are crying
Palworld is $30 on steam. It’s a litttle expensive for an indie game but I’ve gotten my money’s worth already. It’s not perfect but I wasn’t expecting a AAA title. Honestly I’m just impressed multiplayer works as well as it does. I also appreciate that they didn’t shoehorn any awful cutscenes in. No story > bad story. It also runs pretty great, even though my computer is older and I’m using proton/linux.
Compare Pokémon scarlet, $70. Laggy. Unpolished. Missing features from previous games. Unskippable cutscenes with characters just standing around talking to each other. Boring basic story. Nothing to do at the end of the game (no battle tower). No new fun features (the open world feels empty and ugly, compare BotW/TotK). It’s too open, there is no Mt Moon to get lost in.
Even if the team makes no further improvements I’m still having fun with palworld. I don’t see myself ever replaying scarlet.
I really hope Pocket Pair is in it for the long run and carefully manage their success to create new popular series. However, the cynic in me thinks they’re going to release as many titles in early access as they can before people realize none of them are ever being finished by the devs who are now multimillionaires and have no financial incentive to continue.
Unless they continue to make blunder for years to come, at this point i doubt they will fold. They already becoming one of the highest selling indie game within one month and made millions to last several years, they can just hire more.
And if they running out of money they can just fire everyone down to the core team and cancel the other game and focus on Palworld, write an “i’m sorry” essay, and continue their day.
I’m like 99.9999% sure that craftopia was an initial attempt at something similar to palworld, it has all the catching mechanics, the skills the pets use, the crafting machines, and their last major update was to add a “seamless” open world. I think they eventually decided that they’d be better served to jump from unity to unreal and just make a whole new game instead of improving craftopia.
I just wish they were more honest about it. I think they’re still afraid to call it what it was and so they are pretending to care about craftopias future.
Toxic fans find new straws to grasp at, majority of gaming population don’t care and keep having fun with new game. More news at 11
I’m 60 hours deep on Palworld less than two weeks in while maintaining a full-time job. I don’t buy games to make statements, I buy them because they’re fun to play. And this particular one really is a ton of fun to play. Yes, they’re clearly ripping off pokémon and breath of the wild and elden ring, and I’m sure a few other games. But it’s a lot of fun nonetheless.
Same, despite being in early access it’s already a lot of fun. Feels like the game that I wanted gamefreak to make but never did.
modern games have been underwhelmimg and too expensive for too long. my switch just sits unused in a corner, while i happily play games from my favourite franchises on my (hacked btw) 3DS.
although i imagine games like tears of the kingdom being great fun to play, i’m not paying 50€ for a physical copy.
I’ve also recently regressed to older games. It’s been FFVIII and Pokémon Heartgold for the past several months.
it’s impressive how bad pokemon games have gotten. i played sun/moon on 3DS (which isn’t even the best one on that system), and later sword/shield on switch. it’s just the exact same game with slightly better character customization and worse story.
i’m in the process of playing all ace attorney games because i’m just obsessed with that franchise. 3 of the 6 original games and a spinoff are on switch. the rest of the 11 games are playable on the 3DS, partly through emulation.
The worst part of Pokémon’s move to 3d was the loss of any kind of art style.
The new Pokémon games are so boring to look at.
How do you know its only one team working on several games instead of several teams?
Because that company is like 15 people.
There are those among us who love palworld, but REALLY are not happy that we’re funding a business plan. That’s not what early access is supposed to be. I paid to support the development of craftopia not to help them build a foundation for the tech they wanted in palworld…
Oh are they that small? Where can I look into that?
How well did Craftopia do? If it wasn’t profitable, then how would they continue development on it? Seems like fans of Craftopia should be glad about Pal World and its financial success since that also gives Craftopia a better chance of continued development.
I don’t know exactly where you can find the information about the team size, it’s something I read about while following craftopia. As for being happy about their situation, I am, but that doesn’t mean that they’re going to focus on craftopia especially if it was just a vehicle to secure funding to allow palworld to be created.
I’m concerned it’s not a priority of theirs at all since palworld is so successful.
lol the argument that gamefreak fanboys use
What?
“Gamefreak can release a new game every year because they have multiple teams”
I am having lots of fun with Palworld, but through GamePass because I can’t bring myself to buy it. It didn’t sit right with me that the PC GamePass version of the game is lacking features that the Steam version has. This limits me to only playing with my one Xbox friend, but I don’t feel like buying yet another early access game.