No, and I see your point. You’ve given me a better understanding of my own position. It’s not that it isn’t worth doing things in a temporary universe (that’s what we’re doing right now, actually), it’s that I’m actually just not having fun with the journey. I’ve built essentially the same outpost a dozen times in FO4 because it’s fun. I’ve landed on the Mün in KSP a thousand times with essentially the same ship because it’s fun. I’ve played through the thieves guild and Dark Brotherhood questlines in Oblivion on every character I’ve played because they’re fun, regardless of the fact that I know that eventually I’m going to drop this character and play as a new one. The difference is that I’m having fun with the process in those other games, and I’m not having fun with the process in Starfield.
Edit: but also, it is the temporary aspect of the universe that’s the problem. Part of the core gameplay loop is to destroy your progress. That’s fundamentally disconnected from the gameplay aspects of completing side quests and building things. We’re talking about a video game, not real life.
So you mean to say why should you enjoy the journey if you don’t like the supposed end?
No, and I see your point. You’ve given me a better understanding of my own position. It’s not that it isn’t worth doing things in a temporary universe (that’s what we’re doing right now, actually), it’s that I’m actually just not having fun with the journey. I’ve built essentially the same outpost a dozen times in FO4 because it’s fun. I’ve landed on the Mün in KSP a thousand times with essentially the same ship because it’s fun. I’ve played through the thieves guild and Dark Brotherhood questlines in Oblivion on every character I’ve played because they’re fun, regardless of the fact that I know that eventually I’m going to drop this character and play as a new one. The difference is that I’m having fun with the process in those other games, and I’m not having fun with the process in Starfield.
Edit: but also, it is the temporary aspect of the universe that’s the problem. Part of the core gameplay loop is to destroy your progress. That’s fundamentally disconnected from the gameplay aspects of completing side quests and building things. We’re talking about a video game, not real life.