In DotA it’s not about boring gameplay as much as it is about flat out abuse. The enemy ganked you because your DPS pushed the lane too far? “Noob support”. Your DPS ran in like rambo 1v5 and died? “Stupid support where are the heals”. Often when your DPS goes rambo mode and changes his mind, your job is to get him out by dying instead because you’re less valuable. And when you do that, they call you retarded because of you kill-death ratio. And of course when everything is going well, nobody notices you.
It’s a tough and ungrateful life, but someone’s gotta do it.
idk which game you are playing, but in dota, really no one is a “healer”, except maybe Io. Even stuff like Dazzle/Chen/Treant who actually have a lot of heal, it’s not the main thing they’re about.
My main role is support and I’ve only very rarely got the behavior you’re talking about. I even often get recognized after the game for clutch plays. I don’t think playing support in dota is tough nor ungrateful.
But also I’m playing on EU on pretty low to average MMR, idk how it is on other regions/skill levels.
And you’d rarely say “DPS”, you’d call them carries, but I was trying to simplify the terminology for people who never played dota.
I haven’t played dota in years, I was active between 2012-2017, so maybe only the bad things were saved in my memory. I mean, maybe I just suck, but I distinctly remember that when the carry sucks, fingers are more often than not pointed at the support, and when I prevent ganks, pull the creeps, double the stacks in the jungle and so forth, nobody gives a damn because only the late game is memorable.
In DotA it’s not about boring gameplay as much as it is about flat out abuse. The enemy ganked you because your DPS pushed the lane too far? “Noob support”. Your DPS ran in like rambo 1v5 and died? “Stupid support where are the heals”. Often when your DPS goes rambo mode and changes his mind, your job is to get him out by dying instead because you’re less valuable. And when you do that, they call you retarded because of you kill-death ratio. And of course when everything is going well, nobody notices you.
It’s a tough and ungrateful life, but someone’s gotta do it.
idk which game you are playing, but in dota, really no one is a “healer”, except maybe Io. Even stuff like Dazzle/Chen/Treant who actually have a lot of heal, it’s not the main thing they’re about.
My main role is support and I’ve only very rarely got the behavior you’re talking about. I even often get recognized after the game for clutch plays. I don’t think playing support in dota is tough nor ungrateful.
But also I’m playing on EU on pretty low to average MMR, idk how it is on other regions/skill levels.
And you’d rarely say “DPS”, you’d call them carries, but I was trying to simplify the terminology for people who never played dota.
I haven’t played dota in years, I was active between 2012-2017, so maybe only the bad things were saved in my memory. I mean, maybe I just suck, but I distinctly remember that when the carry sucks, fingers are more often than not pointed at the support, and when I prevent ganks, pull the creeps, double the stacks in the jungle and so forth, nobody gives a damn because only the late game is memorable.
A dota carry has the opposite mindset of a NFL quarterback.
Loss: Quarterback - I let the team down Carry - team of noobs, can’t out carry noobs
Win: Quarterback - team win, everyone came together Carry - team of noobs, lucky I could out carry noobs