transcription: “i hate this fucking game” plays the game anyways

    • Mika@piefed.ca
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      1 month ago

      I once wrote a negative review on ToME4 after 250h+ of playtime 🫣

      • Lucy [she/faer]@piefed.blahaj.zone
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        1 month ago

        Roguelikes are kinda special in this regard, they can sometimes turn 180 as you play more. Though I’d be curious to know what was your experience with TOME4 - I myself abandoned it pretty quickly.

        • Mika@piefed.ca
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          1 month ago

          I’ve did one full playthrough and beat the normal campaign on +1 difficulty, adventure mode (not 1 life but a pack of lives, afaik up to 7, you gain them as you level up).

          Game is awfully boring on normal, it’s not challenging. Game is awfully unbalanced on higher difficulties - at +2 you will just sometimes get oneshot by bosses with op combination of stats. Like I had an a mage with capped resistances and layers of shields, and as my shields were a bit hit, I got firebreathed for 2.2k. Yeah that’s above the endgame HP bar amount of health.

          Roguelikes generally introduce resource scarcity. Like maybe you need to eat and the food is scarce, or maybe you HP doesn’t restore easily. This game didn’t introduce scarcities properly - you can easily apply gigantic healing-over-time or plain heals. And thus dungeon can’t kill you by attrition, boss can only kill you if it pretty much one-two shot.

          But I wouldn’t say that’s the biggest problem with the game. The biggest problem with it is the length. It’s too long for a roguelike. It’s like 2 week for a full playthrough, that’s with doing everything fast.

          They had to introduce this mode with more than 1 life cause the game is miserable in true 1 life roguelike. Most of the content in the game you would glide and it won’t be challenging, and you’ll spend hours like that. Until you meet your oneshot halfboss. If you even notice a problem in time due to clicking fast just to get through that insanely long dungeon.

          Like seriously, most of early level locations are 3 level deep, and there are like about 7. If you die and have to repeat it, the only feeling you have is UGH not again. And it’s not getting better at the lategame - final boss is hidden beyond 10 levels of tower. And you need to defeat 3x4 ork tribes before that. You get lvl cap and your full endgame gear setup somewhere in between.

          And yeah, gear. It drops too much. I’m not joking. You sit and sort this shit every location, it’s at least several minutes of reading fast to check if it’s all shit or there is a hidden gem. And then there is weight mechanic so you also store some niche resist items or whatever and you’ll have to filter it time to time.

          Yeah and also also you start with only a handful of races & classes enabled, and have to enable them ingame by different triggers. Sounds fun, until it’s not. Some classes would unlock naturally as you playthrough. Some classes are hidden under buying some books you wouldn’t spend your gold on otherwise (forces you to wiki). Some have some obscure mid+ game triggers. So, grinding days on a class you don’t really want to play. 250h+ but I only have like 40% of it unlocked.

          OTHERWISE it’s a fine game. The amount of skills is staggering, and it feels different when you play different kind of classes. It would be a good game if it’s length would be cut at least by 3. And drop rate reduced.