• drekly@lemmy.world
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        1 year ago

        Not unreal engine?

        (I honestly have no clue, they’re the only two I’ve used)

        • derfl007@lemmy.wtf
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          1 year ago

          Godot can use C# like unity does and it’s FOSS.

          Unreal uses C++, so you have to learn a different language if you’re coming from Unity. And they also take part of the profits you make. Unreal has its advantages obviously, it’s an amazing engine with amazing graphics, but if you’re used to writing code in C# and don’t want to learn something completely different, Godot is a very nice alternative

          • 9point6@lemmy.world
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            1 year ago

            So I’ve seen that things like UnrealCLR exist. Now I know it’s not official, but are adapters like that actually worth looking at as a sort of stepping stone for a c# dev wanting to use unreal?

      • Gormadt@lemmy.blahaj.zone
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        1 year ago

        I recommend Godot

        It’s pretty simple to learn IMO and I’m a layman for sure

        And I hear the documentation has only gotten better with time

      • Ms. ArmoredThirteen@lemmy.ml
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        1 year ago

        Unity used to be so much better it’s depressing how far they’ve fallen. Been using it since around 2012 but guess it is time for me to move on too.

    • BougieBirdie@lemmy.blahaj.zone
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      1 year ago

      Unity used to take a royalty if you earned over a certain amount, I think it was 100k USD/yr. I couldn’t tell you the exact percentage, but I seem to recall it was significant, similar to your platform fees which on Steam is like 30%

      They discontinued that years ago though. Now it’s free if you’re under the $100k threshold, but once you go over you have to upgrade your license at a cost of a couple grand per seat per year.

      The per-install fee is taking effect Jan 1, 2024, but I believe you’re still going to have to get an upgraded license after you hit the threshold. This is a fee on top of fees.