• cobra89@beehaw.org
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      I know you’re probably kidding but it’s 300% of the player’s current skill, not the total overall skill possible.

      So for example if you’re at a 15/100 in lock picking it becomes 45/100.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        1 year ago

        What if it’s already 100? With +300%, now it’s 400. Pretty sure there’s a limit anyway, despite what the numbers say. I know that’s true for armor value. Even with the number in the trillions, you still only block up to 85% of the total incoming damage.

        It’s not as fun as Oblivion or Morrowind where you can do shit like make enchanted armor that, in total, Reflects 125% of all incoming damage, meaning you are immortal and everything attacking you takes more damage than they output. 🤣

    • TexMexBazooka@lemm.ee
      link
      fedilink
      arrow-up
      24
      ·
      1 year ago

      Good ole alchemy enchanting loop. Make an outfit with the fortify alchemy enchantment, then make a fortify enchanting potion, then make another set of fortify alchemy, rinse repeat.

      You can go as high as you want.

    • gravitas_deficiency@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Tbh, those are rookie numbers. You can get them WAY higher if you cheese the enchantment loop exploit more aggressively. And I mean like millions of percent.

    • Viking_Hippie@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      My guess is a mod. If you’re not using mods (which specific ones being a matter of taste and playstyle), you’re not doing Bethesda games right. That’s not just me saying it, it’s the law.