TotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 months agodifficulty rulelemmy.blahaj.zoneimagemessage-square60linkfedilinkarrow-up1750arrow-down111
arrow-up1739arrow-down1imagedifficulty rulelemmy.blahaj.zoneTotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 months agomessage-square60linkfedilink
minus-squareKazumara@discuss.tchncs.delinkfedilinkEnglisharrow-up6·2 months agoHonestly, I’d still pick hard. Breezing through games just isn’t as fun as having the occasional struggle on the way.
minus-squareBigBananaDealer@lemmy.worldlinkfedilinkEnglisharrow-up7·2 months agodepends on the game. some games hard mode is just fighting one enemy for a long ass time over and over again
minus-squaretigeruppercut@lemmy.ziplinkfedilinkEnglisharrow-up3·2 months agoEnemy sponginess is the lazy dev’s way of ramping up difficulty. I hate it in FPS especially–oh, this normal enemy just ate 37 bullets, this totally makes sense to the story in a world where guns aren’t made of styrofoam.
minus-squarechunk6235@piefed.sociallinkfedilinkEnglisharrow-up2·2 months agoAnd you only have 1/3 as many places to save, so good fucking luck if you die!
Honestly, I’d still pick hard. Breezing through games just isn’t as fun as having the occasional struggle on the way.
depends on the game. some games hard mode is just fighting one enemy for a long ass time over and over again
Enemy sponginess is the lazy dev’s way of ramping up difficulty. I hate it in FPS especially–oh, this normal enemy just ate 37 bullets, this totally makes sense to the story in a world where guns aren’t made of styrofoam.
And you only have 1/3 as many places to save, so good fucking luck if you die!