Note, however, that the genre has some outstanding games like the ‘Ace Attorney’ series, and sometimes intersects with other genres like adventure games. This dates back to the eighties, with ‘The Portopia Serial Murder Case’ and ‘Snatcher’, for example.
My impression is that 99.999% of visual novels are dating simulators for teenagers. Basically the same audience as all the teenage ‘school life’/romance anime, and equally produced in bafflingly huge quantities.
I fail to see much of a difference, frankly. Perhaps only that most teenage manga/anime stop right at the boundary of smut, leaving much to the reader/viewer’s imagination, or alternatively leave a lot of people blue-balled.
Who are visual novels normally for, and why is it so funny if they’re for normal people? Genuinely have no idea.
Note, however, that the genre has some outstanding games like the ‘Ace Attorney’ series, and sometimes intersects with other genres like adventure games. This dates back to the eighties, with ‘The Portopia Serial Murder Case’ and ‘Snatcher’, for example.
It’s also rather similar to the Western genre of ‘Choose Your Own Adventure’ RPG books.
My impression is that 99.999% of visual novels are dating simulators for teenagers. Basically the same audience as all the teenage ‘school life’/romance anime, and equally produced in bafflingly huge quantities.
I mean, there is also an entire subgenre of smutty visual novels.
I fail to see much of a difference, frankly. Perhaps only that most teenage manga/anime stop right at the boundary of smut, leaving much to the reader/viewer’s imagination, or alternatively leave a lot of people blue-balled.
I mean more that the smutty ones probably have a wider audience.